To members old, new, and promising, thank you for your continued interest in the MMRP-DA group. The group continues and grows thanks to its participants and prospective members. As it continues to increase in size, it begins to move faster and regulation becomes increasingly difficult. To that end, this set of guidelines exists. Members present and future may find this long-winded, but such is the necessity of extension. Please bear with it, as reading and agreeing to it IS mandatory. If at any time you have a conflict with a guideline, please present it as a note in the MMRP-DA page and allow the administrators to handle it from there.
To say once again, we know it is a lot, but at the same time, after several years, we are making these rules out of necessity.
To reinforce, you MUST agree to the rules and abide by them. If adequate proof is given that you did not read, it is grounds for warning and ultimately removal. We are aware that it is a lot, but we are covering a lot of territory.
Premise
Welcome to a mysterious world its occupants call Cyberspace. The world seems to be comprised of data, impossible to alter by force, yet seems to flourish the same as any other world, bound by laws of Nature. Day and night, sun and moon, even rain and snow all occur here, but this realm is different from any other, for here do all points in time and space, all continuities seem to intersect.
Past, present, and future have no meaning as heroes and villains old and new join each other in this new land. They are forced to get along in situations and adventures that seem impossible to them, but nonetheless occur. Alliances are made, enemies and rivals gained, this land is chaos.
To those confused or curious, yes, things work the same here as they would work anywhere else. If someone should bleed, they bleed. If someone is hungry, they need to eat. Yes they can die here. It is explained later on that such can only happen with your permission. It will be elaborated on there.
This land also has a map. Click HERE
Please note that this map is woefully out of date and is in the process of being updated. It will take time and effort and badgering or pestering about it will not expedite matters. If there is a question to be had, just ask.
Joining
Joining as a character is a simple affair. The first, obvious step is to discern what character you have in mind and then check the MMRP-DA page. There is a section showing all active characters. If your pick is not on the list, then excellent, you can move on to the next step. If it is, however, do not fret. There are other characters that boast similar characteristics or abilities. It is easy to find a new choice. After you are done, move on to the next step. It is time to fill out a Note to submit as your application. There are seven, straightforward regulations to abide by when filling out the Note.
Please note that we will not allow you to apply as multiple main characters from the same series. For example, you are not allowed to be both Megaman and Bass, both X and Zero, both Vent and Aile.
Please keep in mind that we only accept characters that are canon in the games themselves. They are easy to look up and provide their characterizations easily. We DO allow you to add flavor to your character from mangas, animes, comics, or any additional supplementary media type because we are aware how limited things are in comparison. With that in mind, however, we will not allow you to apply for a character that did not exist in a game. At the same time, we will not allow you to alter a character's personality without provocation.
We will not allow you to be out of character and do reserve the right to bring our concerns that you are out of character to you. It will not be an attack, we will give you proof of characterization and explain our issues and concerns.
Ultimately, when applying, keep in mind that you are assuming the role of the character. You are taking their traits and building on them. You are now officially an actor in a grand play and we expect you to keep to your part. You can change some things here and there, but there should be reason and characterization. We do not wish to see great roleplayers ultimately just play as themselves a lot instead of the character, that is partially what OCs are for. Continued acts of out of character play can and will be reasons for 'Warnings' and ultimately removal.
With that said, do not be afraid to apply, we only wish for you to be your best
1: Tell which character you are interested in.
2: Explain why you are interested in the character.
3: Do you truly believe you can get into the mindset of the character?
4: Give an example of you in the character's mindset. Give a monologue. It does not have to be specific, there are many topics to choose from, just do it from the point of view of the character. The monologue needs to be a paragraph, that means at least 4-5 sentences and please remember your grammar.
5: How many times a week do you think you can participate? (Four weeks of inactivity is grounds for removal)
6: Do you agree with the rules? Just a simple yes or no will do. (Please note that we are well aware of our rules and simply saying you have read the rules and then proving in your own application that you did not is grounds for denial of the application. You'll be sent back to read them. In the event it happens again, your character is denied completely)
7: Do you have any ideas or concerns for the character? In other words, an accent, personality quirk, maybe something more authentic to the character's theme, anything that does not come standard with the character.
Once these seven regulations are filled, submit the application. One of the administrators will look over and message you back in adequate time. If approved, then and only then would you make your account. If not approved, then take the time to tweak your application and try, try again. Please, do not badger the admins about your application. They have personal obligations, work, school, family, and their own worlds of stress just like any other person.
You do have an ultimate limit of six characters. Despite the large number, we will not give them to you immediately. Many people come and go, sit and realize that this place is not for them. There are limitations.
Upon joining, you have a full maximum of three character accounts. The ultimate limit is six. You cannot immediately have six, however. Ultimately, while we enjoy characters and enjoy roleplayers and want you to have fun, for some of you, this is not the place you will spend your time. You will realize this is not the place for you and there is nothing wrong with that. We want you to go off and play and do what makes you comfortable and happy. Still, it is because some will ultimately leave that we have to limit character slots.
As stated, you have access to three character slots upon joining. You do not have access to an OC, please do not ask us. It will be immediate grounds for denial.
After a month's time, your number of characters is increased to four and you are allowed one OC.
After three months of being active, and we repeat, ACTIVE, you are allowed six slots. After three months, you have proved you are around and effectively being active. Welcome to all your slots.
Please keep in mind that we will not allow you to roleplay more than four canon characters.
To make this simple, you have anywhere between four canons and two OCs or three canons and three OCs. We will not allow you to get more canon characters, please leave some for the rest of the pool.
DO PLEASE KEEP IN MIND that while we do allow you these things, when we say active, we mean in the chat, roleplaying with people. No, you do not have to be in the chat, you do not have to be part of that community, but that is where most of the action happens. If you are not going to be part of the chat, we unfortunately see little reason for you to hold on to more than three characters.
Please refrain from RPing as the character before being approved. This is against policy and is means for immediate denial of the application from the Megaman RP.
Once approved and your account is made, remember to send a message to the main page to let an admin know you have gone through all the hoops and hurdles and you are ready to get into the fray. Remember to leave an Introduction Journal on your page.
After your account is made, enjoy your time in the MMRP, update your journal as you wish, and do your best to stay active. We do have a limit for inactivity before removal of a character. After two weeks of inactivity, an admin will send a note to your account, noting your inactivity, and you will have two more additional weeks to respond. If those two weeks pass and you have not become active, noted the admins with a reason for inactivity, or posted a hiatus journal, your account is up for removal by any admin that comes across it.
After removal of an account, it is as simple as the RPer noting a request to add the character back to the page and an admin will indeed handle the situation. Keep in mind that if you are removed for inactivity or quit the RP three times you will not be permitted to rejoin the RP.
If you know in advance that you will be unable to be a part of the RP for a considerable amount of time and fear that you will not be able to return in time to save a character from removal due to inactivity, please send us a note informing us of your accounts and reason for hiatus, afterwards, please place a hiatus journal under one of the accounts in question and it will be preserved for you.
Original Characters
We at the Megaman RP express the desire to suit the needs of many and therefore can curtail to the various flavors amongst the internet community in the sense of personalities meshed with the various minds that wish to interact with us and do understand that some people do not find what they want in the canon source material. It is with this in mind that we do indeed allow submissions of Original Characters, however, due to their nature, they require a different set of rules and understandings.
Please note that to be eligible for an OC, you must first have a canon character account for at least one month. This is not debatable. If you try to apply for an OC before having a canon, it is an obvious sign that you did not read the rules. The OC will be denied.
Please note that we do not allow you to join as the original character of another roleplayer. You did not create the character and you do not have the ultimate idea for their direction. You are intelligent and easily capable of making your own character.
This application DOES count towards one of your maximum six accounts.
1: Tell us your character's name and timeline.
2: Explain your character's history. Note that the admins will not accept a character that makes direct references to being related to a canon character nor had any explicit interaction with a canon character. There are no exceptions.
3: Show us your character's personality. Give us their motivations and drives.
4: Show us their powers. Note that the admins reserve the right to deny any power should it be deemed necessary and also note that if it was not in the application note, we will not accept its usage later on without explicit permission in the form of an admin's approval via note. Please also note that we go by a rule of Eight in terms of powers. Busters and swords, we'll give you that, but abilities are limited to eight.
5: Give an example of you in the character's mindset. Give a monologue. It does not have to be specific, there are many topics to choose from, just do it from the point of view of the character. The monologue needs to be a paragraph, that means at least 4-5 sentences and please remember your grammar.
6: How many times a week do you think you can participate? (Four weeks of inactivity is grounds for removal)
7: Do you agree with the rules? Just a simple yes or no will do. (Please note that we are well aware of our rules and simply saying you have read the rules and then proving in your own application that you did not is grounds for denial of the application. You'll be sent back to read them. In the event it happens again, your character is denied completely)
8: Do you have any ideas or concerns for the character?
Please note that the application process for OCs takes longer as the character must be discussed amongst the admins to reach an agreement on things. Due to time zone natures and the amounts of schoolwork and business work, the application may take anywhere from hours to days to be resolved. Please, do not badger an admin about the application, roleplay with the character, or attempt to argue the rules with the admins. These are grounds for the immediate dismissal of the application. If problems with the character arise, the admins do retain the right to limit powers, ask for character revision, suspend, or dismiss the character.
Past this, any and all rules as deemed by the application process, I.E., an introduction journal is recommended.
Other Characters
The way things go, there are several other types of characters that can wind up as part of the RP. For the sake of convenience, these extra characters are all considered 'Other Characters'. These include pets with no canon, event characters, plot-related enemies, offspring, and characters from other RPs. They are allowed within conditions. Please note that the admins reserve the right to find abuse in any of these categories and will take appropriate action.
Pets will be allowed. They can be canon pets or non-canon pets. Do keep in mind that if it is not a pet you should have, you cannot have it. For example, Elecman cannot own Rush, but Megaman can. If someone has a pet, you are not allowed to take that from them and roleplay it in their absence.
No DA account is to be made for these characters and the RP itself will not recognize the character as part of its roster.
Event Characters are able to be used in moderation. These characters refer to the inclusion of gag characters, not intended to be used more than for the day included. They have no bearing on plot whatsoever and are not allowed to ever interfere with plot. These characters do not require approval, but the admins do reserve the right to declare when it has outstayed its welcome, at which point, the character is to be removed immediately.
No DA account is to be made for these characters and the RP itself will not recognize the character as part of its roster.
Plot-Related Characters are treated like OCs except in the regard that they do not interact with the group as a whole as a character. A submission must be made to the main page via note and the admins reserve the right to have the character revised, suspended, or denied at any time. These characters are to be used as part of plot purposes and are not to be continuously RPed as a separate character outside the maximum six.
No DA account is to be made for these characters and the RP itself will not recognize the character as part of its roster.
Offspring are the result of relations between characters hitting an interesting point and producing children. For the convenience of the RP, they are to be treated similar to Plot-Related Characters, but with more autonomy given to the characters that brought them about. Essentially, they are the responsibility of the RPers and do not have to be approved by admins. However, the admins do, at all times, reserve the right to curtail the actions of, suspend, or essentially deny them, should too many unfavorable situations arise. Please keep in mind that they will not be allowed to make accounts on the main DA page. If you wish to play them in such a way, please submit an application for an OC. Otherwise, they are just fine being subsidiaries of your original roleplay accounts.
Characters from Other RPs are handled under the assumption that you have the permission of the RP the character has come from. Still, it requires an admins approval before the character may be made to use. When approved, the character may not influence plot related issues unless you have less than the maximum six characters, as this character is not allowed to influence things unless you have less than your current maximum. They are a guest, not a mainstay. It is fine to say they live here, but not fine to try and make them cause issues and plots here. For instance, they can't be our villain causing war here. Please note that the admins reserve the right to dismiss the character from the Megaman RP at any point and time.
A DA account is already assumed made for the character and the RP itself does not recognize the character as part of its roster.
Please understand that anyone can make a character in these fashions. If it can make sense that it could happen, anyone can have a character for their regards that is not a part of the main DA Megaman page. It is not reserved for admins, it simply exists for all. Just please ask first and let admins know of your plan before you do so. If need be, it will be taken in a case by case basis. We will ensure things do not get out of hand. If you do not know whether or not you can warrant a character, please ask us. We would be happy to answer.
Giving Up A Character
Should you give up a character, through admission of being tired, killing off said character, leaving the RP, or any other foreseeable reason, let the admins know and they will take you off the roster. Keep in mind, however, that it is not the same as losing slots due to absence. Also keep in mind that giving up a character is final. Think carefully before coming to this point, we will not allow you to pick a character back up.
Please note that this does not apply to OCs, as we hold it to ourselves that other people will not attempt to roleplay your original characters.
Killing A Character
Killing of characters does not occur without the permission of the Roleplayer losing the character. It is up to them if their character "makes it" or not. This does not change the fact that it is an RP where other characters, being in character, may step from this and rivalries and desires for vengeance may occur. Think before you act, you are at your own fault if you happen to kill a likable character and other characters within the RP wish to seek to avenge that death.
Retconning a Character
When characters are removed from the RP, depending on their interaction and the amount of influence they had on the RP, their character may be retconned, or simply removed from the existence of the RP after their departure. This means they did not appear and they had no interactions within the RP.
Those with enough influence that they happen to remain influences after their departure are not to be retconned. A new RPer MAY pick this character up and use them. This is treated as the new character simply being the same character, dying at a different point and time, hence never having the experiences of this RP.
The admins hold the discretion of what has been retconned and what has not.
Losing a Character through Inactivity
When you are removed from inactivity, it is obviously because you do not have the time required to keep focus on your characters. We understand that real life happens and gets in the way or if your interest wavers. If you are removed from inactivity and choose to come back, you can and are allowed to take back your characters you had previously.
Races
The nature of the RP brings together characters from multiple timelines and it can be difficult to discern what makes the difference between a Robot Master and a Reploid, for instance. This section shall reflect THIS RP's official stance on the nature of the differences. If at any you wish to debate, please send it to the main page via note.
Please keep in mind that as stated, we only recognize the canon of the games and only allow you to use supplementary materials to add more to the character. From the games.
Also keep in mind that while we do enjoy you all and your roleplaying and want you to enjoy yourselves, once again, you are actors in a role. You have what you picked. You cannot alter that simply because it does not suit your taste. For instance, if you are an inhuman character, you cannot have a human form. If you do not have a face, you cannot remove your helmet and have a face underneath. After all, most machines cannot remove their armor anyways.
Human:
Welcome to the bottom rung of the food-chain, humanity. Compared to the fantastic abilities of others, you quickly find yourself outclassed, that is, of course, unless you bare some fantastic ability that allows you to compete, such as NetOps Cross-Fusing with their Navis. Sickness, fatigue, and possible depression at your status can plague you, but there is hope. Hope actually begs to be one of your greatest assets, as is your capacity for imagination and thinking on your feet. There really is nothing quite like human ingenuity.
For the sake of convenience, human classifies all humans from Classic, X, Zero, Legends, Battle Network, and StarForce.
Humanoid:
After the events of Megaman Zero 4, humanity began to implant itself with mechanical enhancements, straining the true difference between Reploid and human. Thus, the humanoid was born. While on the surface, they possess no true identifiable traits to label them as "different" from humanity, they are enhanced, capable of greater feats than the normal human in terms of strength, speed, and endurance. Keep in mind that this does not mean that they can go one-on-one with a Reploid or a being of equal or greater strength, but it does allot them a greater capacity to survive than the humans of old.
They are the only characters in the "human" category eligible for Megamerging, a process which combines the humanoid with the essence of a past mechanical character from the genre, giving them the abilities related to such. Please note, applications for Live Metals based off of Robot Masters are not permitted. The games canonically state that there have been multiple world ending events in the franchise and no future games make reference to even the thought of Robot Masters. That being the case, we will not allow you to apply as a Robot Master Live Metal and disturb the canon events.
For the sake of convenience, humanoid consists of the human characters of the ZX series. All humans of this era are classified as humanoid.
Robot Master:
The pioneering ancestors of robotics, Robot Masters are the forerunners for a cadre of varying machines. The ancestors to Reploids, they are readily capable to prove their worth, boasting extreme advancement over conventional humans. They are not, however, particularly top tier, as their age readily shows in a world occupied by more advanced creations and they may find themselves as despondent as humanity itself for how low they might truly be on the food chain. That being said, they are able to eat like humans and drink like humans to a degree, converting the food to fuel.
While Robot Masters have emotions to a degree and the concept of free will, they do not have the greatest grasp of what is right and wrong and find their programming limited in comparison to say Reploids, following certain set patterns at times and relatively finding themselves outclassed compared to the correct level of ingenuity. They also happen to be highly dedicated to a single area of expertise, given a set of skills and abilities, and do not find themselves easily adaptable to other circumstances. In fact, they are so specialized that they tend to be weak to a polar opposite abilities.
Robot Masters will find themselves unable to disobey the Three Laws of Robotics and are programed with them.
Please keep in mind that like humans, if you pick a Robot Master, you are still picking a 'lower tier' character. Please do not apply for a Robot Master fully expecting that you can compete with Reploids and beyond.
Please note that if you are a robot manufactured and programmed by Dr. Wily, then you are indeed an enemy of Megaman and do loyally serve the doctor, while we are aware that there are exceptions, like Quickman and Bass that can disobey Dr. Wily, they never truly betray him and they never resent him for his actions.
For the sake of convenience, Robot Master includes all Classics robots seen with sentience, including Megaman, Roll, Rush, Treble, and others.
Reploid:
The next step in technology, Reploids are truly sentient, complete with full range of emotion and set conscience. A step up from Robot Masters in most ways, they happen to harbor a weakness not shared by Robot Masters, their psyches are more easily attacked, as the guilt of consequences can weigh much more heavily upon them, such as Megaman X becoming more and more despondent as the fighting continues, bringing on his disillusionment with the continued Maverick Wars, whereas the Original Megaman found himself questioning, but not dwelling on events.
Reploids boast broader abilities and skills than Robot Masters, and in most cases can be considered stronger, faster, and more imaginative, but happen to still usually boast specialization in certain areas, leaving them susceptible to a polar opposite. They still retain the ability to eat and drink, like Robot Masters. Many are also directly based off of animals. When backed into a corner, many Reploids boast Desperation Attacks, supplying a fantastic attack with much greater output than their normal abilities.
Reploids, however, being sentient are a point that humanity sometimes has trouble accepting, as the Reploids can indeed replace humans as the dominant species on the planet, boasting several human qualities and having the capacity for more fantastic feats, such as immortality.
Unlike Robot Masters, which were phased out, Reploids went through multiple upgrade processes. For the sake of convenience, they will be categorized as such:
Generation 1 - These Reploids are categorized most easily as being the ones present in Megaman X1-X7. These Reploids are known for their bulky body parts and capacity for endurance.
Generation 2 - These Reploids are categorized most easily as the Copy Reploids of Megaman X8. They have within them the ability to transform into other robots and their abilities in such regard have left them with a retinue of DNA, including X, Zero, and Sigma. This allows them to shrug off notions like the protection of human beings and allow them, for lack of a better term, to go "Maverick" at will.
Generation 3 - These Reploids belong to the Megaman Zero era. These Reploids have much more compact forms, exchanging their bulky armor for slimmer, more lightweight materials. Advancements in technology have not truly progressed past this moment, leaving them generally only slightly above par compared to previous generations.
Generation 4 - These Reploids belong to the Megaman ZX era. Continuing from Megaman Zero 4, Reploids have many more organic components within them and even boast lifespans like the humanoids they live side-by-side with. To be truthful, there is hardly a difference between the inner workings of a Generation 4 Reploid and a Humanoid. The only difference happens to be the upside-down triangle on their foreheads. Some boast their own combat ability, most do not. These are the only Reploids that fit in the category of being able to Megamerge, the same as Humanoids. Please note, applications for Live Metals based off of Robot Masters are not permitted. The games canonically state that there have been multiple world ending events in the franchise and no future games make reference to even the thought of Robot Masters. That being the case, we will not allow you to apply as a Robot Master Live Metal and disturb the canon events.
Please note that Reploids as a whole are not considered to be bound by the Three Laws of Robotics. They are free to do what they want how they want, but still generally tend to be a part of humanity.
Cyber Elves:
Sentient computer programs capable of physical bodies, Cyber Elves are a generally abused race, used to augment the skills and abilities of others, however, their powers can range from the simple increasing of health and durability, to reality warping powers such as turning every enemy in the area into a mettaur. The Dark Elf, under the correct circumstances, is known for its ability to control Reploids.
Cyber Elves are first and foremost, data, and delicate to a degree. The use of a Cyber Elf for its abilities can result in its death. Starting small and bloblike, they gain more humanoid appearances as they consume e-crystals, a process which boosts their abilities.
Pseudoroids:
These are considered to not have any strength of their own, drawing on the power of a Live Metal at their core to achieve results. While very powerful in their own right, each sports a particularly glaring "weak spot" highly damaging to them.
For the sake of convenience, all Pseudoroids are considered to contain a Model W Live Metal core within them, regardless of whether or not they had a different Model in their portrayal.
System Units:
Far off in the future, these future descendants of Reploids come in a variety of forms. No longer easily distinguished by the triangle upon their head as are the robotic beings of the past, they are complex, advanced beings that come in various types. Under normal circumstances, they are all meant to uphold the venerable Master System. For convenience, this is how they will be categorized.
Purifier Unit - Units dedicated to combat, essentially meant to handle any and all threats to the Master System.
Mother Unit - Advanced beings dedicated to managing and oversee worlds, such as Terra and (Arguably) Elysium. Powerful and advanced, with nanobots designed for interfacing with machines.
Servitor Unit - Units dedicated to serving and protecting Mother Units. They also have nanobots that allow them to interface with machines.
Bureaucratic Unit - Units dedicated to handling small pockets of population, not meant for combat, they are intelligent, but nowhere near as combat capable as others.
Abberant Units - Units that no longer follow the Master System, branded enemies, they are hunted by Purifier Units.
Net Navi:
Network Navigators, or Net Navis, are sentient computer programs. They are capable of a multitude of functions, including the entering of mechanical equipment, and can augment their abilities through the use of Battle Chips. However, without the use of a Network Operator, a human being with a Personal Terminal, or PET, a Net Navi quickly finds himself without the capacity to use Battle Chips, an unfortunate disadvantage. Net Navi and Net Op are required to work together in order to bring out the Navis full potential. Some Net Navis boast the ability to merge with their NetOp via Cross Fusion.
Even without a NetOp, however, many Navis boast elemental abilities that more than make up for their inability to use Battle Chips. Only independent Net Navis are able to use Battle Chips without an operator. Canonically, only Bass.EXE was considered to be an independent Navi.
Other Net Navis with no need for an operator are referred to as Solo Navis, capable of their own actions and not requiring a NetOp, but unable to rely on the power of Battle Chips.
For the sake of Navis with no current Operator in the RP, rather, those that are not Solo Navis, they are allowed a maximum usage of three and only three Battle Chips. With a NetOp, this number becomes ten. Due to the fact that people may not get their respective NetOp, other roleplayers may step in for this capacity. Just do not get carried away, we are paying attention.
EM Bodies:
These beings are composed of electro-magnetic waves. This makes them impossible to see without the correct gear, I.E., a visualizer. Able to merge with a compatible character via EM-Wave Change, they can give a person incredible amounts of power. They are able to use Battle Cards, similar to Battle Chips. These beings can be highly damaging to equipment thanks to their nature as being electro-magnetic waves.
Unlike Net Navis, without a partner, EM Bodies find themselves largely unable to interact directly with the physical world. Human and EM Body must work as one in order to achieve true results.
For the sake of convenience, anyone applying for a StarForce character that has an AMian or FMian or Wizard is allowed and should take both partners. Also for the sake of convenience, if an EM Body wishes to be seen without a visualizer, they are able to do so, if, however, they remain invisible, they cannot hide from a visualizer.
Pairings
We are very lax when it comes to who falls in love with whom. The only guideline we ask you to pay attention to is to keep it PG-13 and to keep the situations tasteful. We will not allow a relationship to devolve into something particularly disdainful and reserve the right to demand the relationship's overtones be toned down. Other than this, we do not care how the relationships turn out.
RP Conduct
1: Keep posts tasteful and polite. You do not have to play nice with everyone, but you cannot attack another RPer.
2: Do your utmost to keep your grammar intact.
3: Contain vulgarity to its minimum.
4: There is no controlling of characters outside your RP, or rather, no "Godmodding".
5: While Out of Character, or OOC, talk will occur, do not let it interfere with RPing. An admin will tell you when it has gotten out of hand.
6: There is to be no arguments amongst RPers in OOC. If an admin discovers this, they will bring it to a quick halt and may pursue investigation later. If the arguments refuse to stop, it is grounds for suspension or dismissal from the Megaman RP.
7: While discussion between an RPer and an admin is allowed, there is to be no arguing a point. While the admins are obligated to lend an ear to all complaints or situations, it is ultimately the admin's decision as to how things will play out in the event of a problem.
8: Keep in mind that during an RP with more than two people, a posting order is to be established and kept. An RP without posting order quickly becomes difficult to follow, and RPers could unintentionally be forgotten. Remember that some RPers may take longer to respond, and to avoid confusion or neglect of others, it is vital that a posting order be created and followed.
Plots
We heavily encourage RPers to create and participate in plots to continue driving the RP forward. However, in order for the admins themselves to keep up, the plots must be approved with them first. This is done via note, detailing the plot and including:
1: Its intentions.
2: Whom it decidedly needs to involve. It is your responsibility to locate people interested in your plot. They do not need to be informed of your plot, so as to spoil it, but the admins will not ask on your behalf, and without seeking who is up for it, you may find that the person you have in mind is not interested.
3: A clear beginning and end. The middle can be filled in as it goes along.
4: Any plot-related characters it will require. These are characters that may be anything from OCs to any kind of antagonists that currently do not exist.
We will not allow a plot to proceed without first receiving and approving a note containing this. These points are to be specific, with details filled in for the admins, as to stave off any delay in approval due to misunderstandings thanks to vague information. Even after submitting a note, until there is an approval note, you, the RPer, do not have permission to proceed with the plot.
Combat
We generally hold it true that you, the RPers are capable of managing your own combat styles and keeping up with your own damage, however, we, the admins, are constantly paying attention to your actions and deem that no character is capable of acts of invulnerability or blinding super speed unless specifically build for such. That being said, we have no issue with fighting, but do have an issue with an RPer who dodges or shrugs off every attack.
As a reference, a .357 Magnum bullet has been clocked to over 800mph. This RP, while understanding the ability to dodge a bullet quickly, does not recognize any character as being able to dodge a consecutive spray of such or a point-blank shot. It will be deemed god-modding, the same with dodging every attack thrown at you and taking all hits and not showing any damage.
Admins reserve the right to stop a battle at any time and rectify this. While some discussion is allowed, there is to be no arguing, as in the end, it will be the admin's decision.
Keep in mind that not all characters are actually built for or meant for combat. If this is the case, then expect to find yourself at a disadvantage when in combat situations. You, the RPer, may know how to fight, but your character does not.
In that vein of thinking, and in the vein that some RPers simply do not intend to, or cannot fight, in the event of such a moment that they find themselves in combat and truly do not wish to fight, a simple note of this in the OOC will suffice to end it. Keep in mind, however, that the character still carries any damage incurred.
This rule is only viable in the event that you withdraw from the combat in the first strike. If you choose to RP the fight and find yourself at odds with the other character and are losing, you do not hold the right to withdraw from the fight.
Powers
Each character is unique in that they bring their own powers to the RP, some being as great as to be able to control the fundamentals of the elements themselves. In order to make things more manageable for the administrative staff, we have organized such abilities in an explanation on these rules. We ask that you look over and abide by them.
Busters:
Many characters have the trusty standby, the Solar Buster in some way or form. This is a weapon that fires pellets of charged plasma at the target. By themselves, these small pellets are not dangerous, but can rack up damage in short amounts of time thanks to rapid fire capability. Different characters have varying rates of fire. Because of their nature, they happen to move very fast and accurate, not swerving from their path as easily as other firearms. Some characters have the capacity to charge their busters up in order to release powerful, devastating bursts of energy that few can withstand. Even dodging has its chance of bringing injury, as the weapon in question contains a tremendous amount of heat.
The plasma buster does exist in some regards, notably X's Ultimate Armor upgrade part. It was specifically stated to house plasma.
Small Arms:
Speedy, these are considered roughly equivalent to buster pellets. They are fast and numerous. They may not do a lot of damage, but it is extremely unlikely that anyone has the capacity to dodge them all and therefore, if an admin sees someone acting in the capacity that they can dodge all shots, they will step in to rectify this. Many pistols go in this category, but rapid fire live weapons like machineguns and automatic rifles take the cake in this regard.
Explosives:
These are weapons that can and do explode, obviously. Their explosions can vary in yield, but on average, they will cast debris about and damage from its splash radius. They will cause dirt and smoke to get in the air, they will cause vision to be obscured. They can disorient from the sheer noise of their explosions.
Battle Chips/Cards:
These are usable only by Net Navis/EM Bodies respectively to augment their abilities. The RPer in question with these are required to post the ones in their possession on their main page under their DeviantArt ID. There is a maximum of ten, with no repeats. We do allow program advances.
Weapon Copy:
Among you are several characters whose special abilities revolve around the copying of other abilities. Disadvantageous to most, these characters can quite possibly route your efforts in defeating them in combat and exploit your weakness to secure victory. There is, however, a limit to such ability.
In order for such a player to absorb another player's ability, the character must first either utterly defeat the player in one-on-one combat or gain the RPer's explicit consent granting them the use of the power without a battle. You are limited to obtaining a maximum of eight powers. After such, you must remove one power from your roster before obtaining the new power. We do require that you post these powers under your main page under the DeviantArt ID.
In addition, the character that has stolen the power takes on the signature attack and the element, but not the capabilities of the character. For instance, absorbing a wind character's power, such as Storm Eagle, will yield to you his signature attack and align your element to his, making you equally as weak to the weakness of the character, however, you do NOT gain the ability to fly.
For the sake of convenience, we do include A-Trans from ZX Advent as Weapon Copy, as well as the copy ability of the Second Generation Reploids of X8, and even the weapon setup of MegaMan Trigger.
The admins reserve the right to challenge the presence of any power, and if need be, remove it.
Upgrades
We understand that the technological gap in the RP is vast indeed and some characters are outclassed. To that end, we do understand and allow characters to perform "minor" upgrades on themselves. This revolves around slightly better systems, decreased reaction times, sharper weapons, etc. If you are unsure of a "minor" upgrade, consult an admin.
Major upgrades considerably up a character's potential and have to be approved by an admin before they may be taken care of. These can range from a brand new weapon to armor upgrades. Most characters, even with approval, are not allowed to simply upgrade themselves. They must seek the collaboration of an admin first, and a character approved by the RP to provide an upgrade second.
The current approved list of those allowed to perform such are:
Dr. Wily (Classics)
Vile
Gate
LifeSavor
Douglass
Berkana
Dr. Wily (Battle Network)
Samuel
These characters are allowed to indulge in a sense of autonomy to a degree as far as upgrades are concerned, but in the end, they too must understand that the admins reserve the right to challenge and remove an upgrade.
Also, please keep in mind that while these are approved people and on the list, it does not necessarily mean they can help you, which it is best to ask them first. For instance, a scientist having specialization in NetNavis has
very little in the realm of help or assistance in repairing or upgrading a Reploid. Not without sufficient training.
As an addendum to the above, do not. We repeat, do not badger other roleplayers or complain to them if their characters skillsets do not meet what you wish to have done with your character. An astrophysicist does not know biology, after all.
Those seeking to be part of this list must note the RP with their intentions and give genuine reasoning behind it.
Admin Discipline
In the event of continued instances of rule breaking or general event of continued issue, an admin will bestow upon you a warning. The warning will contain the reason why the warning was given and can be challenged by the RPer, however, the admin still contains the final say. The warning will be public.
It is not an attack or an attempt at making you feel rotten or bad, but an attempt to show what needs to be reviewed by your person and corrected upon.
An RPer may incur up to three warnings before disciplinary action is instituted in the form of a one week suspension. After returning, if two more warnings are acquired, the RPer will be removed from the RP.
We are lenient and will not immediately bite your head off or anything. We do not attempt to single out or make someone uncomfortable, but at the same time, we do need to make sure we maintain our level of order in the roleplay.
Conclusion
This is currently our roster for how things work. It is privy to change and must be agreed to by the RPers on this site. We do not make exceptions. We are aware that it is a lot, but it is there to ensure our stability in such a diverse situation. If there is ANY point to be challenge, do not, and we repeat, DO NOT discuss it here in the comments section or in any medium such as our chatroom. Voice your concerns via note and they will be answered as such.



Summer hurry! I want more free time.......*even though it means less money......T.T*
((
thank